Vision Soft Reset can now be purchased on Steam. There will be a 10% launch discount until 1/23/2019.
Vision Soft Reset is very nearly complete. I’m very excited about this, but can’t rest now. Along with last minute polish and bug fixing, there’s still a lot to do to get ready for release. But barring any unexpected problems, Vision Soft Reset will be releasing on Steam, Itch.io, and Gamejolt on 1/4/2019 for $10. Happy holidays!
Great news, Vision Soft Reset is now playable from start to finish! These past few weeks I’ve been working hard on a final push to get this game finished. It’s very satisfying to finally reach this milestone. But there’s still much to do, including additional assets, design tweaks, bug fixes and more.
I previously anticipated the game taking a few more months to complete. However due to various recent events, I have no choice but to finish production a lot sooner. Unfortunately this will result in some compromises, including a few planned areas being cut from the final game. On the bright side I can confirm the game will actually be finished and released. As someone averse to releases this is a blessing in disguise.
There will be a closed beta coming soon, with a release sometime in January.
Recently a few people have asked me if Vision Soft Reset was still in development, despite the lack of updates on the game. I was actually kind of surprised people were still following it, that’s pretty awesome. Rest assured I have steadily been working on the game and will continue to do so until it’s complete.
I don’t have any excuse for the lack of updates, and I apologize. Updates are very important and are part of the responsibility of a serious game developer, and I’ll strive to do better in the future.
Here are some screenshots showing new areas, enemies and abilities. I don’t want to show too much though, gotta leave some surprises in the game right?
I also showcased the game Unity Developer Day NYC, a conference tour focused on local Unity developers. Here’s a pic from the event:
Over the past year I’ve met some awesome people, made friends with fellow devs, and got a new job at a small game development company. I’ve learned a lot, most of all that I still have a long way to go until I’d be able to make a living working on my own original projects full-time. This means that while I’m dedicated to finishing VSR, it will continue to be the hobbyist spare-time project it’s always been and be developed at a comparatively slow pace.
As such it’s hard to estimate when VSR will be done. Currently the game is about 70% complete, and I’m aiming (hoping) for a release sometime early 2019. It will be a paid release, on Itch.io and Gamejolt for sure. I’m open to releasing on other platforms as well.
VSR certainly isn’t going to set the world on fire. But I’m confident it’s going to appeal to at least a few players out there, which is pretty satisfying in its own way. Thank you all for reading!
At last, a new build is available! The big new addition is Griger’s lab, a dungeon-like area with puzzles, new enemies, new lore, and a new boss fight.
It can be downloaded here on itch.io.
It’s also available on Gamejolt.
Also instead of showing a dry gameplay video, I took some cuts and made a trailer! Exciting!
One more thing to add, I also set up a Discord for the game. I figure it’ll be a great way to talk with players and gather feedback. Discord link: https://discord.gg/gJQDQcH
Haven’t figured out a great way to summarize how development has been going. But progress is definitely being made, here’s a video showing it off. New rooms, new enemies, new sound effects, and more.
Note that there’s more programmer art and unfinished areas in general here than in my previous gameplay videos. No music either.
It’ll be a while longer before I get another public build out.