Vision Soft Reset

Perceive the future

  • Home
  • Gameplay
  • Story
  • About

Hello Seafloor Games!

Posted by Mark Radocy on May 6, 2022
Posted in: Uncategorized. Leave a comment

I recently created the game company Seafloor Games LLC, and ownership of Vision Soft Reset has been transferred to the company. As for me I’m currently working on a new project. For more information, please visit https://seafloorgames.com .

While this site is no longer being updated, it will remain up for time being as it provides some interesting insight into VSR’s development. As of now there are no plans on what to do with the content here.

VSR has been released on Steam!

Posted by Mark Radocy on January 16, 2019
Posted in: Updates. Leave a comment

Vision Soft Reset can now be purchased on Steam.  There will be a 10% launch discount until 1/23/2019.

VSR has been released!

Posted by Mark Radocy on January 4, 2019
Posted in: Uncategorized. Leave a comment

Vision Soft Reset is finally done!  It can be purchased on itch.io and Game Jolt.

A Steam release is coming, but unfortunately has been delayed until 1/16/19.

 

 

VSR is now in Beta!

Posted by Mark Radocy on December 21, 2018
Posted in: Uncategorized. Leave a comment

Vision Soft Reset is very nearly complete.  I’m very excited about this, but can’t rest now.  Along with last minute polish and bug fixing, there’s still a lot to do to get ready for release.  But barring any unexpected problems, Vision Soft Reset will be releasing on Steam, Itch.io, and Gamejolt on 1/4/2019 for $10.  Happy holidays!

VSR is now in Alpha

Posted by Mark Radocy on December 9, 2018
Posted in: Updates. Leave a comment

Great news, Vision Soft Reset is now playable from start to finish!  These past few weeks I’ve been working hard on a final push to get this game finished.  It’s very satisfying to finally reach this milestone.  But there’s still much to do, including additional assets, design tweaks, bug fixes and more.

I previously anticipated the game taking a few more months to complete.  However due to various recent events, I have no choice but to finish production a lot sooner.  Unfortunately this will result in some compromises, including a few planned areas being cut from the final game.  On the bright side I can confirm the game will actually be finished and released.  As someone averse to releases this is a blessing in disguise.

There will be a closed beta coming soon, with a release sometime in January.

Update: VSR Isn’t Dead

Posted by Mark Radocy on September 26, 2018
Posted in: Updates. 1 Comment

Recently a few people have asked me if Vision Soft Reset was still in development, despite the lack of updates on the game.  I was actually kind of surprised people were still following it, that’s pretty awesome.  Rest assured I have steadily been working on the game and will continue to do so until it’s complete.

I don’t have any excuse for the lack of updates, and I apologize.  Updates are very important and are part of the responsibility of a serious game developer, and I’ll strive to do better in the future.

Here are some screenshots showing new areas, enemies and abilities.  I don’t want to show too much though, gotta leave some surprises in the game right?

drilbasfroesburnsolatiaspeed boostunderwater caves 2

I also showcased the game Unity Developer Day NYC, a conference tour focused on local Unity developers.  Here’s a pic from the event:

unity developer day

Future Plans

Over the past year I’ve met some awesome people, made friends with fellow devs, and got a new job at a small game development company.  I’ve learned a lot, most of all that I still have a long way to go until I’d be able to make a living working on my own original projects full-time.  This means that while I’m dedicated to finishing VSR, it will continue to be the hobbyist spare-time project it’s always been and be developed at a comparatively slow pace.

As such it’s hard to estimate when VSR will be done.  Currently the game is about 70% complete, and I’m aiming (hoping) for a release sometime early 2019.  It will be a paid release, on Itch.io and Gamejolt for sure.  I’m open to releasing on other platforms as well.

VSR certainly isn’t going to set the world on fire.  But I’m confident it’s going to appeal to at least a few players out there, which is pretty satisfying in its own way.  Thank you all for reading!

New build and trailer

Posted by Mark Radocy on September 23, 2017
Posted in: Updates. Leave a comment

At last, a new build is available!  The big new addition is Griger’s lab, a dungeon-like area with puzzles, new enemies, new lore, and a new boss fight.

It can be downloaded here on itch.io.

It’s also available on Gamejolt.

Also instead of showing a dry gameplay video, I took some cuts and made a trailer! Exciting!

One more thing to add, I also set up a Discord for the game.  I figure it’ll be a great way to talk with players and gather feedback.  Discord link: https://discord.gg/gJQDQcH

Gameplay Video 4

Posted by Mark Radocy on August 3, 2017
Posted in: Updates. Leave a comment

Haven’t figured out a great way to summarize how development has been going.  But progress is definitely being made, here’s a video showing it off.  New rooms, new enemies, new sound effects, and more.

Note that there’s more programmer art and unfinished areas in general here than in my previous gameplay videos.  No music either.

It’ll be a while longer before I get another public build out.

 

Gameplay Video 3

Posted by Mark Radocy on February 18, 2017
Posted in: Uncategorized. Leave a comment

Here’s a video showcasing many new areas and features.  Over 20 minutes of new content!

New areas include the caves, deep caves, lava peak, roots, and old lab.

New mechanics include charge shots, the chamber flashback / time tree, environmental puzzles, water, boiling water, countdown timer, world changing events, and the aforementioned spin dodge ability.

This build can be played here.  Feedback is appreciated.

Spin Dodge

Posted by Mark Radocy on February 12, 2017
Posted in: Updates. Leave a comment

Introducing a new mechanic: the Spin Dodge.  Once unlocked with a decryptor, the Spin Dodge allows Oracle to dodge in one of 8 directions.  The dodge contains a reasonable amount of invincibility frames that can be used to cross obstacles without taking damage.  It has obvious use in combat as a defensive move as well.

spin-dodge

The dodge doubles as a mobility upgrade, as dodging upwards allows Oracle to reach heights she couldn’t get by jumping.  Only one can be done in mid-air before touching the ground however, can’t just go flying anywhere.

While the introduction of the spin dodge was just created recently, the maneuver itself was actually implemented very early on in development.  This was done so levels could be built with the spin dodge’s added mobility in mind.  Early areas may be accessed before acquiring this ability, but that doesn’t mean the player won’t return to those areas after getting it.  Rooms should be interesting to traverse no matter what abilities the player has at the time.

Notably absent is any kind of “stamina meter” that’s drained by the Spin Dodge.  While this meter is common in games for mechanics like this, I have a personal hatred for when actions that feel like a natural extension of the player character are arbitrarily limited.  Nothing feels worse than pressing a button but the player character doesn’t respond.  The move is still sensibly balanced however, just without taking control away from the player.  Invincibility frames do not last for the entire move, and there’s a brief period at the end where Oracle can barely move.  I also made sure that repeatedly dodging in a straight line is assuredly not faster than just running.  In this kind of game players will surely be searching for the fastest way to get around.  If the way to do that is to dodge a lot, players will do it, despite how silly it would be.  The most optimal way to play should also be the most fun.

Posts navigation

← Older Entries
  • Recent Posts

    • Hello Seafloor Games!
    • VSR has been released on Steam!
    • VSR has been released!
    • VSR is now in Beta!
    • VSR is now in Alpha
  • Categories

    • Design
    • Uncategorized
    • Updates
  • Archives

    • May 2022
    • January 2019
    • December 2018
    • September 2018
    • September 2017
    • August 2017
    • February 2017
    • December 2016
    • September 2016
    • August 2016
    • May 2016
    • April 2016
  • Social Media

    • View mradocy1’s profile on Facebook
    • View th3sharkk’s profile on Twitter
    • View mradocy’s profile on YouTube
Blog at WordPress.com.
Vision Soft Reset
Create a free website or blog at WordPress.com.
Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here: Cookie Policy
  • Follow Following
    • Vision Soft Reset
    • Already have a WordPress.com account? Log in now.
    • Vision Soft Reset
    • Customize
    • Follow Following
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar
 

Loading Comments...