I feel that combat can very easily make a game feel repetitive and stale, which is strange because combat is usually added with the intention of giving players more to do. To circumvent this problem in Vision Soft Reset, I want to introduce a large variety of enemies that all feel distinct from each other. This includes differences in movement patterns, appearance, and even their cries upon death. By mixing different enemies together for each encounter each battle can feel like a fresh new challenge.
And here are four such enemies below, wonderfully animated by Elias Frost, VSR’s second sprite artist.
A green seal-like creature that is usually content with just flopping around. But some Sealimes are more dangerous than others, and will fling a barrage of projectiles if they feel threatened. The Vision mechanic can be used to reveal which one will strike before being in the line of fire.
A squirrel-like creature that can lob explosive acorns. They never seem to run out, but luckily they’re not very hard to avoid.
A mole-like creature that moves quickly while aimlessly slashing its claws. Magooms will occasionally burrow into the ground and surface in a different location.
A small mosquito-like creature. Not very threatening on its own, but in groups Smoseys become much more formidable.